![]() ![]() This depicts the Spurrit with legs and arms, exactly how it appeared years later when it was re-discovered on Seasonal Shanty in the original game. Glitter Torch (DoF)/Spatial Sapling (MSM) ![]() Some of these are also either decorations from the first game, or similar ones.Ĭoconut Bongos (DoF)/Bingo Bango Bongos (MSM) Some of these decorations made an appearance in the Starshop and the Colossingum in the first game as part of a later update. When more decorations were added to Dawn of Fire, there were lots of unused decorations left in the files of the game. Despite appearing on the old Dawn of Fire map, it never got far in development, due to the only other appearance of it being a placeholder png of it in its sprite sheet. This was the structure that would have been unlocked with Water Lands, due to its appearance on Mirror Water Island in the first game. The name and description originally was "Referral Stand" and "Referral Stand Description" but for some reason they changed it to just say "Placeholder". The name and description text for this just say "Placeholder". This feature was moved to the options menu during development before being scrapped. Thumpies singing monster code#The way this structure worked is you would get a code from Big Blue Bubbles social media page and put it in here. That's most likely why it was removed, as there is no point in storing diamonds. The Piggy Bank most likely would have been used for storing diamonds because of there being a diamond in the spritesheet (seen above). This structure was used to send updates and messages to players, before it was replaced by the Bulletin Board. Mud Spa (Only in early versions of the game.)įunguy Rest (Only in early versions of the game.) Glitter Torch (Only in early versions of the game.) Oddree Trap (Only in early versions of the game.) Because of the design, it may have originally been the structure to be unlocked when unlocking Water Lands, but got replaced with the Wishing Well. This structure allows you to create items by putting random items into it. These are what you can get from each crystal: It would have been unlocked with Earth Lands, due to its appearance on Mirror Earth Island in the original game. The Volcano is an unused structure that would break crystals down into their components. The first of these to be filled in was Tring in version 1.9, and the last to be filled in was Incisaur in version 1.20. In version 1.8 a whole bunch of tracks were added to the Continent midi as _Monster as placeholders for fire monsters. At first glance it may seem as if it's a track for Flum Ox, but in version 1.12 it was replaced by Edamimi the letters were later rearranged to copy Edamimi's elements. In 1.10 and 1.11 there was a track called ADCF_Monster in Party Island's midi. ![]() Recorder was an old codename for Krillby, being used in its text string codenames in early versions of 1.8. In versions 1.5 to 1.7, there was a track in the Cave Island midi called Recorder_Monster. It played in the same part as Barrb and was later replaced with Barrb in version 1.4, meaning that it was an early version of Barrb. HooGah_Monster was a monster that could be found in the Continent midi in version 1.3. There were tracks in the Continent midi from versions 1.0 to 1.7 called Bass_Play and Bass_Mute and a track in the Space Island midi from versions 1.0 to 1.9 called base_Monster. It's either Yelmut or Wynq, as when it was removed in version 1.3 those monsters got added to the midi. Thumpies singing monster software#It had no data except for the name, so it doesn't appear in software that can open midis such as FL Studio. NF_Monster could be found in the Cave Island midi in versions 1.0 to 1.2 when opening it in Notepad. It played in the same parts as Yelmut and ended up being replaced by Yelmut in version 1.3, so it's safe to say it was Yelmut. There is a chance it could come into the game with different elements, likely a Quint element monster.įB_Monster was a monster found in the Continent midi from versions 1.0 to 1.2. The way it's arranged also shows that the Continent was meant to have a longer song than how it currently does. It plays 3 times near the beginning, and then doesn't play anymore after that. The FJ in its name is its elements, with its elements being F, which is the fire element in Dawn of Fire and J, which is the shadow element in the original game. 8.3 Many Short Clips of Early/Beta SoundsįJ_Monster is an unused monster found in the Continent midi.8.2.9 Unused Cave Island Thumpies Track. ![]()
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